My first design was a mash up of ideas. I
attempted to combine all my character’s personality and needs’ into this
design. Through this process I found that personalities have inconsistencies
and trying to satisfy all aspects of my character resulted in very cluttered
and unorganised spaces. The minimalism that I was looking for wasn’t there.
For
my second design I striped everything back and kept the obtuse feature wall.
This strong element I found grounds the building and works well to guild
movement, so I incorporated this with the decking. My character wants a very
minimal simple relaxing space to live in and this is supported through the
consistent neutral colour scheme throughout the 4 designs. I wanted a very
simple glazed exterior. Glass door panels open you up with the landscape and
makes sure that my client can keep a close eye on his daughter because he
nearly lost her a few months ago. The bathroom and bedrooms wasn’t a high
objective in my brief. My client is very attached to the outdoors and plans to
spend most of his time outside, but wants sweeping vistas when he isn’t in the
open air. The glass panels slide and move to open up to bring the landscape in.
With the 3rd design, I was just upon
completion and my 3dsmax file suddenly became corrupt and I had to start my
design again. With my motivation compromised and time was at essence, I
continued in the minimalistic direction due to the success of the 2nd
design… but failed. Elements are in correct proportions but this time but the
spaces didn’t turn out like, “wow”. It turned
out boring. Too much glazing and is busy with the repetition of supporting
elements.
My 4th design seems just what I
wanted when I sketched it out, but when actually designing it the slender 4m
wide structure didn’t prove to be spatially practical. To fix this I pushed the
2 volumes closer together doubling the floor length in the middle. This allowed
for a larger open plan living. I wanted this design to use minimal structural
elements with the impression of a heavy supporting roof.
The tower. In all the designs the tower is
a way to make sure that his daughter is playing safe without being in the room.
In the 2nd design the tower in placed in the center of the living
room against the all but in the 4th design the tower in connected to
the dropped ceiling in the kitchen. The glass encases sides allow you to see
down into the living area.
Out of the 4 designs I believe that the 2nd
and 4th design are the most successful in their own way. The organic
yet simple “jetty log” roof in design 2 creates an interesting spatial
experience inside and out. The 4th
design is simple but large on scale. The strong horizontal vectors give the
impression of long jetties and the monumental staircase is a key feature of the
design, linking the 2 floors.
Design 4
Design 2





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